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Maintenance on Sep 9, 2021

2021-09-08

Dear Space Engineers:

In order to bring you a better game experience, Astracraft will be undergoing maintenance on Sep 9, 2021 while keeping the server online. You can still play during this period, and the system will remind you to update after the maintenance is complete.

 

Update details:

[New School Year]

Event Time: Sep 3, 10:00 — Sep 26, 23:59

Recent anecdote: The main component of the entrance test to the Imperial Academy this year is still biological research. Last year they found a new feline species called "Howl", what surprises awaits this time? The emperor sure is persistent on learning about alien life. I heard that he hopes to find the “Last Deity”?

1. New School Year: Collect Vim by completing missions, then get large amounts of Module Fragments, Event Exclusive Decals, Avatars and Frames. Super rare reward “Academy Badge” will be available when reaching 150 Vim! Each check-in provides 5 Vim, each mission does 10, and one reward will become available for every 30 Vim collected.

2. Imperial Science Academy: Use “Academy Badge” to play the high-value Roulette Game for free. 12 rewards are waiting for your draw, including Elite Pass Voucher, 500 Sourcestones, 50 Virtual Chips, 5 General Secret Cards, 500 Module Fragments, and 500 Skin Fragments!

3. Limited-time Gift Pack: Copier Skin “Beast Totem” will be available for 680 Crystals in the Gift Pack. “Researchers claim that these mechanical beasts self-replicate, which gave rise to their unique version of Totemism”. The pack also includes Decal “Biological Hazard”, Music Pack “Fanfare Comedian".

 

[Latest Information]

1. Large Hovertech "Garm" will be available from Sep 17 on the Limited-time Shop - Weekly, at a limited-time discount of 612 Sourcestones.

 

[Module Adjustment]

1. HP of Heavy Core dropped from 600 to 400.

2. Repulsion Field strength decreased the farther away the target. Strength will be only 60% at 25 m away.

3. Seeker Missile: Targets outside the screen radius cannot be locked.

4. Energy Cannon: Cooldown calculation starts from charging phase instead of shooting phase.

5. Player will be immune to all debuffs and hooks from the enemy when invincible.

6. Mechanism changes for Soul Cannon, Shockwave Shell, Repulsion Field:

Previous mechanism: If the terrain blocks the explosion and the enemy, the skill will not take effect on that enemy.

New mechanism:  If the terrain or active Heavy Shield block the explosion and the enemy, the skill will not take effect on that enemy.

7. Probe: Project speed changed from 150 m/s to 300 m/s.

8. Weapon range changes:

 Rotary Cannon and Laser Cannon ranges changed from 500 m to 1000 m.

 Homing Ice Missile, Cluster Missile, Electromagnetic Pull, Copier, Seeker Missile ranges changed from 500 m to 1000 m.

 

[System Adjustments]

1. "Hide UI" has been added to the Camera Drone options. All buttons will become invisible when "Hide UI" is active, but still function the same.

 

[Map Adjustments]

1. Platforms above the spawns have been removed in King of the Hill Mode maps Expedition Hub and Redstone Science Station.

2. Visual range increased from 500 m to infinite for the following modes: Standard Hunting Ground, Fierce Struggle Hunting Ground.

 

[Optimizations]

1. Long-distance visual effects optimized for some Aerial Struggle maps.

2. Some official party cover pictures were changed.

 

[Bug Fixes]

1. Fixed bug involving changing ARMS at the platform above spawn in King of the Hill Mode maps Expedition Hub and Asteroid Base.

2. Fixed some Party spawn errors.

3. Fixed lag caused by Camera Drone movement.

4. Abnormal sling and flying force fixed for Firefly Core in Race Mode.

5. Abnormal speed bug fixed for Heavy Core in Race and Party Garages.

 

Other optimizations are still in the process of being implemented. We hope to hear your suggestions and recommendations in game and on major game forums. We will continue to work hard on making the game better for our players! (Best Wishes)